Halo 1 hidden room pillar of autumn9/8/2023 ![]() ![]() Here’s the a very simple version of the breakdown. Finally, the Master Chief and Cortana re-enter the Pillar of Autumn, this time to weaponize and destroy it themselves. These rooms you’ve seen before have been re-contextualized. And so, from that point, the player is lead back through the same facilities, the same levels, already traveled, fighting a new enemy, heading in the opposite direction, driven by a new purpose. Suddenly, the player’s motivations are turned upside down: this isn’t a weapon to wield but a catastrophe needing to be stopped the Covenant isn’t the real enemy, it’s the Flood which will threaten the galaxy. That is, until the Library, when the secret of the alien world is unveiled and the plan found to be folly. From there, the player is lead to the ring world known as Halo, working their way into the alien’s command center, hoping to find a weapon useful to stop the enemy Covenant. The game begins on the Pillar of Autumn, with the Master Chief trying to escape. I found that Halo: Combat Evolved has its campaign designed following this device, and I can hardly believe it was accidental. “Bad men live that they may eat and drink, whereas good men eat and drink that they may live.” (Socrates)īack to video games. The primary rule for chiastic structure is that there be a reversal of logic along with an apparent reversal of words: Obviously this a basic template and there’s more that can be done with the structure. As such, Idea B and Idea B’ are similar to one another but not the same, and so are Idea A and Idea A’. Here, Idea C would be a central, core, or pivoting point on which the rest of the text is built around Idea C is the key idea. (It’s fairly common in the New Testament, in fact.) The idea is fairly simple: If you’re not familiar with the term, chiasmus is a literary device for rhetoric, most commonly found (as far as I’m aware) in historical Greek writings. Where you start is where you return, but for the opposite reason. ![]() Actually, not just symmetry, but chiasmus. I recently revisited Halo: Combat Evolved (part of the Master Chief Collection) and was struck by the symmetry in its campaign. ![]()
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